Teams
Monetization that scales across your whole app portfolio
Run paywall, pricing, and onboarding experiments across every app in your studio from one place — and reuse what wins, without an app release per app.
Running one subscription app is a full-time monetization job. Running ten of them multiplies the work without multiplying the team. Every app needs its own paywall, its own pricing tests, its own onboarding tweaks — and in most stacks, every one of those changes is a hard-coded screen waiting on the next app release. For a studio, that math gets ugly fast: one growth idea becomes ten engineering tickets and ten review cycles before a single user sees it.
Superwall is built for teams that need to test anything, fast, across many apps — without shipping a build for each one. Your paywalls, offers, and onboarding flows live on the server, so the people driving growth can change and experiment on every app in the portfolio from one place, and your engineers can get back to building product.
Why it matters for studios
The hardest part of a studio isn't launching apps — it's keeping them all monetizing well at the same time. A winning paywall pattern in one app should immediately be testable in the next. A pricing insight from your flagship should inform the app you shipped last week. But when monetization is hard-coded app by app, learnings stay trapped inside each codebase, and the team spends its time re-implementing instead of compounding what works.
Moving that layer off-device changes the unit of work. Instead of one release per app per idea, your growth team iterates directly: spin up an experiment, watch it, kill the loser, promote the winner — across the whole portfolio, on its own schedule, with no engineering queue in the way.
What you can do with Superwall
Build paywalls without code, then reuse them across apps. Design paywalls in a visual no-code editor and jump-start new apps from a shared template library so a layout that converts in one app becomes the starting point for the next — not a from-scratch rebuild.
Open the no-code editorRun real experiments on every app. Use campaigns to A/B test paywall design, copy, offers, and onboarding, then start an experiment and read the results side by side. Each app in your studio can have its own live tests running in parallel.
Target the right users with rules. Decide which users see which paywall using campaign rules and audiences, so promotions, win-back offers, and new-user flows fire for the right segment in each app without bespoke logic per release.
See campaign rulesSee the whole portfolio in one place. Track charts for conversions and proceeds so you can compare how apps and experiments perform instead of stitching together fragmented data from every app separately.
How it works
Add the Superwall SDK to each app once — iOS, Android, Flutter, and Expo are all supported. From then on, the paywall and the logic for when it shows live on the server. Your code registers a placement at the moment a user hits a gate; Superwall decides what to present based on your campaigns and rules. After that, every change — new design, new price, new offer, new experiment — happens from the dashboard, for any app, with no new build required.
Use cases for app studios
Launch faster. Stand up a new app's paywall from a proven template instead of rebuilding monetization for every release.
Standardize what wins. Take the paywall, pricing model, or onboarding flow that performs in one app and roll it out as the baseline across the portfolio.
Test pricing per app. Try price points, annual-versus- monthly framing, trials, and intro offers independently in each app, and promote the winners.
Recover leaking revenue everywhere. Add win-back and save offers and target lapsed or hesitating users across every app at once, not one codebase at a time.
Give growth its own lane. Let marketers and growth designers run experiments directly while engineering ships features — no release train shared between the two.
Get started
Pick your first app, drop in the SDK with the quickstart, and build your first paywall in the editor. Then do it again for the next app — and run the whole portfolio's experiments from one place.
Start with the quickstart